![]() ![]() There’s virtually no decision-making but a whole lot of killing enemies, watching pretty colors go off on the screen, and having uncomplicated fun. There’s no planning required here, just holding W and Mouse 1 as I plow through enemies.īest of all is that I didn’t have to apply any critical thinking to Shadow Warrior 3. But they’re still weapons! Melee or otherwise, it’s just another flavor of what’s already in the game. You can perform executions on enemies that rip weapons straight out of their bodies, which you can then turn on the demonic hordes. That linearity is a great reprieve from the open-world objective fests that so many AAA games are.Įven when Shadow Warrior 3 tries to do something new, it doesn’t really change the game all that much, and that’s wonderful. And bless the game, because it doesn’t let you explore anywhere or do anything besides shoot enemies. You can chop them in half with your sword or blast them apart with one of the six guns you get. The game starts at a blistering pace, throwing players at demons invading the earth. It’s about as straightforward as you can get with a first-person shooter. That’s why Shadow Warrior 3 is so perfect, especially right now. New ideas are being introduced, and they have to be placed somewhere in the ever-growing game mechanic pantheon. They demand more attention, a weightier critique. They’re all something new, and while that’s exciting, it’s also pretty exhausting. Most of the games I mentioned try to revolutionize their respective genres in some way, or are marked by their inventive gameplay mechanics. Suffice it to say, things are pretty busy. The monster that is Elden Ring has a stranglehold on the entire industry. Horizon Forbidden West is getting heaps of praise for its evolution on the original game’s formula and beautiful graphics. ![]() Sifu and OlliOlli World have both come out and blown me away. ![]() I’m writing this on February 18, smack-dab in the middle of the busiest month for games so far in 2022. Let me add some context to this weird line of praise I’ve got going on. You run, gun, and listen to Lo Wang spout off ever-grating ’90s references. There wasn’t a lull, a midgame slog, or anything other issue because the game isn’t that complicated. Not unlike a syndicated sitcom, Shadow Warrior 3 starts without a misstep, stays interesting throughout, and never slows down. In that way, Shadow Warrior 3 is kind of perfect. In Short: For a game obsessed with OTT violence and knob gags this is a surprisingly charming and likeable shooter, if an unavoidably shallow and repetitive one. It’s not something we’d recommend for £30-odd but if it turns up cheaper in the future it’s a fun reminder of how silly and enjoyably unrealistic first person shooters used to be. It’s been ported with some skill from the original PC version though, with decent graphics and a few new extras – such as a wave-based arena mode. The Bulletstorm style combo system also pales next to the real thing, but the main problem is simply that the game’s one note gameplay gets old very quickly. ![]() You can upgrade your abilities and even dual wield with guns but there’s still nothing like the depth or precision of something like Jedi Knight (which funnily enough came out the same year as the original Shadow Warrior). Some of them are visually quite interesting – indeed the graphics throughout are impressively good for a presumably low budget game – but there’s virtually no artificial intelligence, with enemies either running straight at you or standing still and shooting you from a distance.Īnd as fun as your katana initially is the game has all the usual problems of a first person melee game, particularly with the difficulty in judging distance. It’s just a shame the game’s enemies aren’t as memorable, with bland cannon fodder opponents and some equally unimpressive bosses. Not that the comedy is anything other than low brow, but both Wang and his demon pal Hoji are endearingly naff. ![]()
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